For my final project in Video Sculpture class, I made a miniature 3D display top for the iPhone, using the illusionary technique of the Pepper’s Ghost Effect. I wanted to recreate the feeling as a kid when you catch fireflies in a jar, or bugs in a box, and you wish you could carry those […]

Pandora

18Sep11

We designed a light sculpture, called Pandora, inspired by the Italian Futurist and Cubist art movements. The Futurists were obsessed with speed, technology, machines, cities, and industrialization, and our light sculpture echoes these themes: rapidly changing flares and shadows, pieces broken up and reassembled, with a lot of geometric movement. My partner, Thitiphong Luangaroonlerd, and […]

Our final project Channels was featured at the ITP Winter Show 2010 this past week. We had a great space for our installation in the front room to the left of the elevators. Roughly 2,000 visitors came to the show. People of all ages visited our installation and sat in our boat, and we were […]

Channels

08Dec10

Experience the serenity of nature by moving through scenes of glassy water and early morning mists, as you make your way across a water channel. “Channels” is a full-body immersion installation in which you can navigate through a virtual water scene by physically interacting with tanks of water. Sit in a boat and experience being […]

Our team has made a lot of progress on the virtual interface and interactive controls for our project in Processing. We converted Alvin’s original sketch from 2D to 3D using OpenGL (Open Graphics Library), which allows us to draw a 3 dimensional scene from our 2D primitive graphics. This effect works fairly well, especially if […]

Background I’m interested in the technical concept of full-body immersion and motion-based virtual worlds, and I know that I’d like to explore this challenge for my physical computing final project. I had considered pursuing a full-body burqa wearing experience as my final project installation with immersive video and audio, however I think that is an […]