Our final project Channels was featured at the ITP Winter Show 2010 this past week. We had a great space for our installation in the front room to the left of the elevators. Roughly 2,000 visitors came to the show. People of all ages visited our installation and sat in our boat, and we were […]

Channels

08Dec10

Experience the serenity of nature by moving through scenes of glassy water and early morning mists, as you make your way across a water channel. “Channels” is a full-body immersion installation in which you can navigate through a virtual water scene by physically interacting with tanks of water. Sit in a boat and experience being […]

Our team has made a lot of progress on the virtual interface and interactive controls for our project in Processing. We converted Alvin’s original sketch from 2D to 3D using OpenGL (Open Graphics Library), which allows us to draw a 3 dimensional scene from our 2D primitive graphics. This effect works fairly well, especially if […]

I wanted to create a design in Processing using images that look like old style photos from a photo booth, and combine these images with recorded video and live video capture. I’m interested in the notion of the passage of time and images, for example when you see a photo or a recorded video, you […]

This weekend we collected the materials and sensors for our Channels installation. Ginny, Alvin, and I piled into my Subaru wagon and spent a couple of hours scouting materials and testing structures in the Lowes shopping aisles. Once we saw the range of materials available, we were able to firm up our construction design, which […]

Spike Fruit

21Oct10

In Processing, I experimented with digital imaging and the pointillism effect where an image is slowly created through the compilation of many points, or dots, on the screen. I used a photo from my honeymoon in Barbados that I took when I visited the Andromeda Botanical Gardens. Here is the original photo: In code, I […]

Pea Patch

18Oct10

I like community gardening spaces in urban environments, and I think it’s an interesting idea to mesh with technology. In particular, I love the notion of a community building something together, over time, that grows and changes on its own to a certain extent, but is ultimately shaped and manipulated by the gardeners themselves. A […]

I hooked up a force-sensing resistor to a breadboard and Arduino in analog pin 0. I programmed the Arduino to read the analog input data in bytes, which sends out the raw binary value of the byte in ASCII characters. This form of output looks like mumbo-jumbo gibberish in the microcontroller’s serial monitor, however when […]

I’ve incorporated loops, local variables, and more booleans into my animation of Cityscapes. Specifically, I used a while loop and local variables in the draw() block to build rows of yellow windows in the tall brown building, and I used boolean statements to trigger a change from one state to the other, e.g. “go from […]

After I created my 2D image of Cityscapes, I incorporated the use of variables and conditionals in my code to make the sketch more dynamic.  For example, I made the sky change color and darken, as if nightfall had descended, and I made snowflakes fall at random during night time.  I wrote a boolean statement […]