Archive Page 2

For my burqa project, I wanted to understand the significance of the color blue in Islamic tradition, since it is the most common color of burqa worn by women in Afghanistan. It is not a coincidence that mosques are well-known for their beautiful blue tiles and mosaics, and that the Afghan burqa is also a […]

I’m making good progress on my burqa design project. I’ve conducted a few more interviews with women who wear burqas, and believe I am on track with my design choices. I visited Material ConneXion library in Manhattan for the first time, and it was a dream come true. A crazy collection of cutting-edge and sustainable […]

I am a Graduate Researcher at NYU-Polytechnic’s Social Game Lab, where we design and develop digital games and research the emotional and social effects of gaming. Currently, I am leading the user experience and user interface design team for a cooperative multiplayer game on the iPhone, using human-computer interaction (HCI) techniques and methods to determine […]

A week in my life. My thoughts and observations. New York City, January 2011. NYC State of Mind from Suzanne Kirkpatrick on Vimeo.

Redesigning the Afghan Burqa – a look that is safe, functional, and fashionable. I would like to empower burqa-wearing women by making subtle design changes and low-cost improvements to the traditional Afghan burqa to make the garment more versatile, functional, and potentially more emotive. By doing so, I hope to provide an alternative choice to […]

I care passionately about empowering people to solve their own problems, and that is one of the reasons why I find the ITP community so inspiring. At ITP, I think people understand the importance of getting designers and engineers out in the field — you don’t know until you go! Designers should aim to understand […]

Design management is a field that I think many people don’t know enough about. As a practitioner in the field, I’d like to see more literature about design management that explains the role of design management in an organization, and I’d also like to see more promotional paths in corporations for design managers. Basically, the […]

I read the first few chapters of Donald Norman’s book, The Design of Everyday Things (1988). He writes about how good design doesn’t need words or labels or instructions for how to use the object. Well-designed objects are easy to interpret and simple to understand, and they usually contain visible clues as to their operation. […]