All of our playtesting and months of refinement paid off. Yamove was finally launched last month at this year’s third annual NYU “No Quarter” gaming exhibit on May 18th and at the World Science Festival in New York City on June 2nd. People loved the dance-off battle aspect of the game and the way the […]

My interview with Luke Fretwell, founder of GovFresh was posted today: The 411 on the 311: Q&A with Commons founder Suzanne Kirkpatrick We asked new 311 iPhone app Commons co-founder Suzanne Kirkpatrick to share her thoughts on the new venture, 311 and trends in open government and Gov 2.0. What inspired you to create Commons? […]

Grateful for the nice Vimeo short produced by The Collaborative, where I talk about my involvement with the 2011 Games for Change Festival. Games for Change Festival 2011: Suzanne Kirkpatrick from Games for Change on Vimeo. During the festival, Games for Change ran nine 1-minute videos of games for change funders, creators, leaders. These are […]

Commons mobile app was just accepted to the iTunes app store.  My first app in the app store. The app is available in English for free download, try it out next time you’re in New York City.  The next release for other cities is coming soon.

I submitted my idea for a civic engagement game to the “Real-World Games for Change” design challenge, and won. The award is sponsored by Games for Change and Come Out & Play, and was the first time these organizations sponsored a challenge like this. The organizations were looking for a game, designed by independent game […]

I just returned from CHI 2011 in Vancouver, Canada where I ran a “big game” conference-wide for 2500 attendees. (If you’re not familiar with CHI, it’s ACM’s Conference on Human Factors in Computing Systems, the world’s international conference of human-computer interaction.) The social game is called BackChatter, created by Local No.12‘s members Mike Edwards, Colleen […]

We had our final class in Big Games on Friday. Our class headed out to Washington Square Park for some good ol’ fashioned play testing in the grass. The best game we played was “Battle Ninja”, based on the Ninja hand-slap game, that uses your speed, agility, and reflexes to attack and defend yourself against […]

For our Big Games class, my group is going to build an ARG (Alternate Reality Game) that presents an unfolding narrative told through fragmented video and hidden puzzles on the web. Our ARG encourages crowdsourcing techniques among players to inspire them to help a fictional character solve a serial murder case wrapped up in a […]

I am a Graduate Researcher at NYU-Polytechnic’s Social Game Lab, where we design and develop digital games and research the emotional and social effects of gaming. Currently, I am leading the user experience and user interface design team for a cooperative multiplayer game on the iPhone, using human-computer interaction (HCI) techniques and methods to determine […]