Commons has been selected as a Semi Finalist in this year’s Knight News Challenge for Mobile. The Knight Foundation announced the semi finalist winners after closing the Knight News Challenge for Mobile in September with over 525 applications. The submission application for Commons is short and sweet, posted to the Knight Foundation’s Tumblr blog, with […]
We brought Yamove to IndieCade 2012 this week in Los Angeles. For those of you who might not know, IndieCade is an International Festival of Independent Games, and it’s known as the only stand-alone game festival in the nation — sort of akin to Sundance for films. Our b-boy style dance battle game, Yamove, was […]
For my final project in Video Sculpture class, I made a miniature 3D display top for the iPhone, using the illusionary technique of the Pepper’s Ghost Effect. I wanted to recreate the feeling as a kid when you catch fireflies in a jar, or bugs in a box, and you wish you could carry those […]
My interview with Luke Fretwell, founder of GovFresh was posted today: The 411 on the 311: Q&A with Commons founder Suzanne Kirkpatrick We asked new 311 iPhone app Commons co-founder Suzanne Kirkpatrick to share her thoughts on the new venture, 311 and trends in open government and Gov 2.0. What inspired you to create Commons? […]
Grateful for the nice Vimeo short produced by The Collaborative, where I talk about my involvement with the 2011 Games for Change Festival. Games for Change Festival 2011: Suzanne Kirkpatrick from Games for Change on Vimeo. During the festival, Games for Change ran nine 1-minute videos of games for change funders, creators, leaders. These are […]
Commons mobile app was just accepted to the iTunes app store. My first app in the app store. The app is available in English for free download, try it out next time you’re in New York City. The next release for other cities is coming soon.
I submitted my idea for a civic engagement game to the “Real-World Games for Change” design challenge, and won. The award is sponsored by Games for Change and Come Out & Play, and was the first time these organizations sponsored a challenge like this. The organizations were looking for a game, designed by independent game […]
I am a Graduate Researcher at NYU-Polytechnic’s Social Game Lab, where we design and develop digital games and research the emotional and social effects of gaming. Currently, I am leading the user experience and user interface design team for a cooperative multiplayer game on the iPhone, using human-computer interaction (HCI) techniques and methods to determine […]