Archive Page 2

I just returned from CHI 2011 in Vancouver, Canada where I ran a “big game” conference-wide for 2500 attendees. (If you’re not familiar with CHI, it’s ACM’s Conference on Human Factors in Computing Systems, the world’s international conference of human-computer interaction.) The social game is called BackChatter, created by Local No.12‘s members Mike Edwards, Colleen […]

I am a Graduate Researcher at NYU-Polytechnic’s Social Game Lab, where we design and develop digital games and research the emotional and social effects of gaming. Currently, I am leading the user experience and user interface design team for a cooperative multiplayer game on the iPhone, using human-computer interaction (HCI) techniques and methods to determine […]