Light Sculpture

13Sep11

Our first lecture in Video Sculpture focused on the importance of light as a medium in 20th and 21st century art. We briefly looked at some examples of Renaissance and Luminism art, and the visual effects of light and color, and we discussed the physics of light, and the physiological and psychological effects of color […]

Our final project Channels was featured at the ITP Winter Show 2010 this past week. We had a great space for our installation in the front room to the left of the elevators. Roughly 2,000 visitors came to the show. People of all ages visited our installation and sat in our boat, and we were […]

Channels

08Dec10

Experience the serenity of nature by moving through scenes of glassy water and early morning mists, as you make your way across a water channel. “Channels” is a full-body immersion installation in which you can navigate through a virtual water scene by physically interacting with tanks of water. Sit in a boat and experience being […]

Our team has made a lot of progress on the virtual interface and interactive controls for our project in Processing. We converted Alvin’s original sketch from 2D to 3D using OpenGL (Open Graphics Library), which allows us to draw a 3 dimensional scene from our 2D primitive graphics. This effect works fairly well, especially if […]

This weekend we collected the materials and sensors for our Channels installation. Ginny, Alvin, and I piled into my Subaru wagon and spent a couple of hours scouting materials and testing structures in the Lowes shopping aisles. Once we saw the range of materials available, we were able to firm up our construction design, which […]

Background I’m interested in the technical concept of full-body immersion and motion-based virtual worlds, and I know that I’d like to explore this challenge for my physical computing final project. I had considered pursuing a full-body burqa wearing experience as my final project installation with immersive video and audio, however I think that is an […]